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Qalidar
PYN0810
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The inhabitants of the lost land never called it Mandala. The Shard Sages came up with that, peering into the past and finding a strange void where something wonderful should have been. Nor are the ruins at Qalidar the ruins of Mandala. They're shadows, shadows cast by light drawn inward, swirling in the Storm, raging around drifting islands of crumbling matter before plunging into the hole in space and time left by the great land that never was.

Qalidar is a dark city where shadows fall from across time and space. It is as close to a home as anyone has ever found for the perytons, and its paths through the Storm connect worlds that were never meant to meet.

Qalidar was designed specifically for the True20 system and, in addition to the setting, includes new creatures, new treasures, and new rules that could enhance any OGL-based campaign, including a surprisingly fun system for alchemy and rules for traversing the Storm.

Qalidar was recently reviewed at Eposic Diversions.

Our next Qalidar book is scheduled for release in late 2009 or early 2010 and will be the first of many detailed examinations (in the neighborhood of 100 pages) of specific regions of Qalidar.

If you don't already have Green Ronin's True20 Adventure Roleplaying, get it now. You know you want it. 




OGL Open Gaming Compatible

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All content (including but not limited to stories, games, other text, and graphics) is Copyright © 2008 by Peryton Publishing or the original author, and may not be reproduced without prior written permission. Qalidar, Peryton Publishing, and the Peryton Publishing logo are Trademarks of Peryton Publishing. All Rights Reserved. Email open@perytonpublishing.com for more information.