Peakvale
Adventures
|
Candlelight and Murky Water
PDF
$2.25 - Click Here to Buy Keeping
the Swamp of Doom from going over to the dark side has never been easy.
The crocodile folk and the demons aren't helping.
This scenario is set in Scott Malthouse’s Peakvale campaign setting. While it can be incorporated
into any other Monsters! Monsters! setting, we recommend
that you check out Trollish Delver Games for details first. The player
characters should either have Combat Adds of 50 or more or be able to
cast at least a couple of 3rd level spells. It is assumed that the
players have survived the Temple of the Hag but the scenario can just
as easily be played as a standalone adventure.
It should be noted that while this scenario is designed for 7 and 7.5, it can easily be adjusted to any edition.
|
Death
at Grimwood Hall
PDF
$2.25 - Click Here to Buy
People
will do strange things for love, but Margaret Grimwood of Grimwood Hall
is going to take that to a whole new level. In the sleepy town of
Meanderwood something stirs in the darkness. Under the moonlight a
glint of steel flashes. Two shadowy figures emerge from the graveyard
carrying something on their shoulders.
This adventure will take
the players deep into a macabre mystery of love, power and magic
inspired by Mary Shelley’s Frankenstein. Take care, for everything is
not what it seems.
Death at Grimwood Hall is an adventure for
4-6 PCs (player characters) of levels 3-4, although the adventure can
be scaled for other levels. This adventure was designed for use with
7th edition rules, but it can easily be converted
for use with any edition.
|
Temple of
the Hag
PDF
$2.25 - Click Here to Buy
Finding
the Temple of the Hag is not as simple as getting from point A to point
B. The dark spirits that live within keep their temples well hidden.
Sword-bladed grass, quicksand, and the dreaded doomsday skeeters are
only a few of the dangers that skulk along the haunted paths of the
Swamp of Doom. Somewhere within, living in the shadow of the Bat-Winged
Fiend himself, the mysterious swamp hag bottles her stolen souls.
This scenario is set in Scott Malthouse’s Peakvale
campaign setting. While it can be
incorporated
into any other setting, we
recommend
that you check out Trollish Delver Games for details first. The player
characters should either have Combat Adds of 50 or more or be able to
cast at least a couple of 3rd level spells. It is assumed that the
players have survived the No Fences to Mend scenario (and possibly had
a few Hot Nights in Lowhollow), but the scenario can just as easily be
played as a standalone adventure.
It should be noted that while
this scenario is designed for 7 and 7.5, it can easily be
adjusted to any edition. Treasure information may be found in the room
descriptions. Additional booty is listed in the random treasure tables
provided in Swamp of Doom, Part I: No Fences to Mend.
|
Hot
Nights In Lowhollow
PDF
$2.25 - Click Here to Buy
Finally
back to town after a hard day's tunnel hacking (or swamp-slogging)?
Well, there might be a bit more going on than you expect. Lowhollow
isn’t the sprawling, kingdom-sized area of urban settlement that Pholus
and Estvol are, but it has a sizeable population bolstered by land and
seafaring trade routes.
Have as much adventure in the city as
out in the wilds. Delvers in Lowhollow explore not only the dingy side
of the city, but the consequences of getting caught. If you get too
careless while you're dreaming of the riches of the harbor district,
you could very well end up working the Pitt.
This is an
adventure setting for common kindred delvers of levels 3 to 5 using 7.5
edition rules, although it is easy to modify for other
editions.
|
No
Fences to Mend
PDF
$2.25 - Click Here to Buy
About
two days out of Lowhollow, on the way to Redmarsh and Lake Bloodmoon,
lie Mount Dath and Elp's Climb. Between these two snowcapped mountains,
the Gnarlay Wood is settled. The dominators of Peakvale
give these
forests and their surroundings some room, not only because of the
ork-kindred bandits that prowl the roads or thereabouts, but because of
the Iueresa elf clan that dwells within the forests proper. Somewhere
in the midst of these forbidding wilder lands lies the Temple of the
Hag.
This is an adventure for common kindred delvers of levels
3 to 4 using 7.5 edition rules, although it is easy to modify for other
editions.
|
It Came from
Beyond the Stars
PDF
$2.25 - Click Here to Buy
Champion
the cause of King Hobbletoe and the residents of Willowmoss. Discover
what fell from the night sky into the urook-infested Greyshades.
It Came from
Beyond the Stars!
is set in the kingdom of Peakvale. The main action
centers around the village of Willowmoss and the Greyshades, but the
location can be modified to fit your own ongoing campaign.
This
is an adventure for common kindred delvers of levels 1 to 3 using 7.5
edition rules, although it is easy to modify for other editions.
|
 |
CLICK
HERE TO RETURN TO THE HOME PAGE
All
content (including but not limited to stories,
games, other text,
and graphics) is Copyright © 2008 by Peryton Publishing or the
original author, and may not be reproduced without prior written
permission. Peryton Publishing and the Peryton Publishing logo are
Trademarks of Peryton Publishing. All Rights Reserved. | |