Folder Current Products: Peryton Fantasy RPG



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 From:  Robin (PERYTON)
 To:  ALL
9.1 
Here's the blurb from our web page. Feel free to chime in with questions/comments/whatever.
The Peryton Fantasy RPG features enough core mechanics from the world's most popular role-playing game to make it easily compatible with their supplements but has been streamlined to create a faster, more exciting tabletop experience with less bookkeeping and prep time. Currently in playtest phase.

Keep an eye out for the upcoming Peryton Fantasy RPG web page to learn more about the rules and the flavor of this new game. And to get freebies! We know how you love freebies!

R. Christina Lea
Peryton Publishing  Corrosive Strangeness  Yellow Butterflavored Grease

EDITED: 20 Aug 2006 by PERYTON

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 From:  Laggy
 To:  Robin (PERYTON)   16 Dec 2005
9.2 In reply to 9.1 
What is going to make this OGL system different from other d20 products? I am not looking for great revelations, just wondering what are the defining features.

BTW, you making it easy enough for a T&Thed like myself to get into?

Laggy, er Tom

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 From:  Robin (PERYTON)
 To:  Laggy   17 Dec 2005
9.3 In reply to 9.2 
What, you don't think my "it's the bestest ever" slogan is good enough?

Well, okay, I guess there are two main things:
  1. knacks - my replacement for the skill/feat system, and
  2. the experience progression system

Knacks
In the typical d20 system, you pick a class, some feats, and a bunch of skills. Then, for each one of those skills, you decide how many points to add. As you advance in levels, you get more points to spread around and more skills, and maybe an extra class or two. Not a big deal if you're progressing from 1st level and adding things in as you go, but it gets to be more and more of a headache when you start making higher level characters from scratch (a DM making NPC's or even new monsters, for example).

The other extreme is a game like 1st Edition AD&D. These games nail you down to the archetype you chose at the start. Any additional tricks your character learns are pre-determined class abilities or acquired from magic items. It's a lot less paperwork, but it can also be pretty stifling sometimes.

So I wanted something that acknowledges individual differences and growth but doesn't keep you quite as busy as most skill systems. A lot of systems use basic ability checks in place of skills. Several of those allow you to add your level (or some other attribute that goes up with experience) to the roll so that you essentially get better at everything as you go along. My system starts with a similar method, giving everybody a standard bonus of +1 per three levels to ability checks.

If, during play, you succeed at an ability check in a crisis, the GM makes a note of it. When you gain an even-numbered level, you can choose one of the checks from the resulting list to become a knack. If you have a knack for something, you add your level, instead of level/3, to the roll.

You don't have to give your NPC's any knacks unless you've got something you want them to be particularly good at. You've still got the basic ability check system to fall back on. If they do have knacks, all you've got to do is make the list. The character level tells you the maximum number and what bonus to apply.

I think I'll explain item #2 later.

Another thing is that it's all in one paperback book, less than 200 pages, monsters an' all. Obviously we can't make any promises about price yet, but it should be pretty cheap as RPG's go.

As for keeping it simple... I'm tryin'. Should be easier than most OGL games, anyway.

R. Christina Lea
Peryton Publishing  Corrosive Strangeness  Yellow Butterflavored Grease

EDITED: 16 Dec 2005 by PERYTON

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 From:  Laggy
 To:  Robin (PERYTON)   17 Dec 2005
9.4 In reply to 9.3 
I like the playing with advancement system. Seems like fun. And hopefully I catch on to it as as the D20 CoC game we did in Philly.

Laggy, er Tom

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 From:  Robin (PERYTON)
 To:  Laggy   23 Dec 2005
9.5 In reply to 9.4 
I think the experience point system has needed to be played with for a long time. I'm kinda proud of how I made this bit work.

R. Christina Lea
Peryton Publishing  Corrosive Strangeness  Yellow Butterflavored Grease

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 From:  Daniel (DR_C)
 To:  Robin (PERYTON)   29 Dec 2005
9.6 In reply to 9.5 
Do you have any artists producing graphics for you yet?

Fundie: "I believe God created me in one day."
Bill: "Looks like he rushed it.... In other places they're yelling 'Revolution! Revolution!' In Tennessee they're yelling 'Evolution! We want our thumbs!'"
The late Bill Hicks
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 From:  Robin (PERYTON)
 To:  Daniel (DR_C)   29 Dec 2005
9.7 In reply to 9.6 
There are a couple I've talked to and been meaning to contact again but nothing official. You don't know any artists, do you? :P

R. Christina Lea
Peryton Publishing  Corrosive Strangeness  Yellow Butterflavored Grease

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 From:  Daniel (DR_C)
 To:  Robin (PERYTON)   29 Dec 2005
9.8 In reply to 9.7 
Posssilby :B

Fundie: "I believe God created me in one day."
Bill: "Looks like he rushed it.... In other places they're yelling 'Revolution! Revolution!' In Tennessee they're yelling 'Evolution! We want our thumbs!'"
The late Bill Hicks
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 From:  Robin (PERYTON)
 To:  Daniel (DR_C)   30 Dec 2005
9.9 In reply to 9.8 
Cool. If you're interested, let me know what email address to use and we'll talk in more detail. You can PM me here or go through my profile... but you probably still have my address anyway.

R. Christina Lea
Peryton Publishing  Corrosive Strangeness  Yellow Butterflavored Grease

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 From:  Daniel (DR_C)
 To:  Robin (PERYTON)   3 Jan 2006
9.10 In reply to 9.9 

Ok. I think I remember your delphi address. I'll drop you an e-mail either Friday night or sometime this weekend. All my old email addresses are still the same, 'cept my home address. Hotmail address is still the same.

Let it be said, though, that I haven't done any drawing in quite a while. One factor has been little free time, the other has been lack of motivation. Perhaps this will get me back into it. Hope so. I miss drawing. Been watching Æon Flux a lot lately (got the box set a few weeks back), and that's got me itching to get back into illustratingagain. Not sure why. Perhaps because I was drawing non stop in the early ninties, when Æon Flux first came on, and the cartoon reminds me of that. Maybe. Oh well, enough blathering.


Fundie: "I believe God created me in one day."
Bill: "Looks like he rushed it.... In other places they're yelling 'Revolution! Revolution!' In Tennessee they're yelling 'Evolution! We want our thumbs!'"
The late Bill Hicks
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 From:  ZigZagZoog (ZAGRAT)
 To:  Robin (PERYTON)   3 Jan 2006
9.11 In reply to 9.5 
quote:
I think the experience point system has needed to be played with for a long time. I'm kinda proud of how I made this bit work.
So are you going to share? Personally I always liked the BRP "advancement" method. You use a skill, you get better at it. Simple and it makes sense.

Zooginator
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 From:  Robin (PERYTON)
 To:  ZigZagZoog (ZAGRAT)   5 Jan 2006
9.12 In reply to 9.11 

I do admire the BRP method but, since Peryton RPG isn't skill-based, it's not something I could use. You can kind of see a BRP influence in the way knacks are acquired, though.

I'll post a summary of my XP system in the "Cave of the Archons" folder so you can take a peek at it.

R. Christina Lea
Peryton Publishing  Corrosive Strangeness  Yellow Butterflavored Grease

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 From:  ZigZagZoog (ZAGRAT)
 To:  Robin (PERYTON)   6 Jan 2006
9.13 In reply to 9.12 
Hm, I guess it does remind me a little of that. Not really the same since that's not how they get better but I see what you mean. I'll respond to your advancement thing in the cave folder.

Zooginator
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 From:  Laggy
 To:  Robin (PERYTON)   26 Apr 2006
9.14 In reply to 9.13 
So like are you ever going to start getting into the medevil aspect to the game?

Laggy, er Tom

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 From:  Robin (PERYTON)
 To:  Laggy   26 Apr 2006
9.15 In reply to 9.14 
The medieval aspect? Well, I guess I can say a little about that. Basically the game goes for more of a medieval feel than, say, D&D, although it's not what I'd call a historical setting by any means. There are, after all, still elves and powerful wizards (although magic is a bit more dangerous to the user) and real dragons that don't turn out to be cavalry with torches, and of course there are perytons.

There are no magic shops on the corner, though (not real ones, anyway) no temples full of healing machines to raise your dead comrades, and no assurance that the priest who gives you your telegram from the gods is anything more than a con artist. You can, of course, run your own campaigns differently if you want to, but these things are assumed to be absent in the rule book and the supplements I have planned. I don't endorse this style to be a "killer GM," by the way; I do it because, to me, that's what heroic adventure is all about – characters who have to make their way on their own, without the support of an advanced and relatively benevolent society like ours to fall back on.

The other medieval aspect I'm stressing is the "past glory" one. Medieval Europe had sort of a post-apocalyptic attitude. The greatest achievements of mankind were perceived to have been in the past, with the Roman and Greek civilizations (and fictional extrapolations). This wasn't necessarily accurate, but it seems to be the way most of them saw things. It's a little harder to explain how that figures into the rules, but it's there.

R. Christina Lea
Peryton Publishing  Corrosive Strangeness  Yellow Butterflavored Grease

EDITED: 28 Apr 2006 by PERYTON

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 From:  Cola-J (JACKCOLAKSKI)
 To:  Robin (PERYTON)   28 Jul 2006
9.16 In reply to 9.1 
Not to gripe... too much...but you are just about to release your wonder work game, but every time I click on the "Find out more" link, all I get is diverted to this topic.
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 From:  Robin (PERYTON)
 To:  Cola-J (JACKCOLAKSKI)   6 Aug 2006
9.17 In reply to 9.16 
Yeah, yeah. I haven't linked this from the home page yet because I don't want anyone buying it until I've proofed the finished product to make sure everything looks right. But okay, I guess I can post a preview version until sometime next week when we're ready to sell. Enjoy:

http://www.perytonpublishing.com/prpg

 

R.Christina Lea

EDITED: 28 Jul 2006 by PERYTON

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 From:  Robin (PERYTON)
 To:  ALL
9.18 In reply to 9.17 
And here it is! Remember, eventually the Sun will explode, and you don't want to get caught in a supernova without your own copy of the Peryton Fantasy RolePlaying Game!

(We're still working on that slogan.)

R.Christina Lea

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 From:  Cola-J (JACKCOLAKSKI)
 To:  Robin (PERYTON)   6 Aug 2006
9.19 In reply to 9.18 
Hooray. I'll buy my copy and get a free signature from you when you guys get back from Gen Con.
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 From:  Trollgod
 To:  Cola-J (JACKCOLAKSKI)   24 Sep 2006
9.20 In reply to 9.19 

Hey, I want a copy hot off the press. Don't care about mechanics, really--imho D20 is screwed from its earliest conception--but I think the world sounds interesting, and the creation of worlds is one of my main interests in role-playing.

And I hate to admit it, but I have no idea how to make a nice .sig file to use here. Especially when I'm not exactly sure of the url of the pic I wanna swipe.

--Trollgod

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