Cormac's Complete Spellbook
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years the mage Cormac has been crafting sorcery in the towers of the
Wizards Guild of Grimehaven on the world of Elder. He has not only
perfected those powers known by every spellcaster, but has come up with
many of his own. Only the best students are worthy of learning these
incantations and spells.
This is the expansion to W. Scott
Grant’s spell list for his Final Exam work. He has not only expanded
the number of castings available, but come up with a very unique magic
system for any roleplaying game. Perfect for the GM that would like
experiment with their own homebrew Monsters!
Monsters! sessions, but workable with any system using six-sided dice
and the Doubles Always Roll On (DARO) rule and its variations.
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Final Exam
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You’re a wizard, albeit a young one. For years, you studied hard in
Cormac’s School of Wizardry, an officially recognized branch of the
Wizards’ Guild.
Cormac’s
school has quite the reputation, having trained some of the greatest
wizards of the modern era, like Branikar Firaxus, Arianna Nemeth, and
Madra Markoulides, just to name a few. What sets the initiates who
graduate from Cormac’s school from the others? The Final Exam.
It’s
more than just a test of your arcane skills; it’s a test of character.
Are you ready to face the world of adventuring? If you pass Final Exam,
there’s no question.
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